Digicube 1.1
pen-source virtual Rubik's cube. Digicube maintains in its memory the cube's position and lets you modify it with instructions, which you enter interactively or store as scripts in a file. It uses a simple system of notation that needs only the digits 1 to 6 to represent faces, colors, and rotations. In addition to the classic 3x Rubik's cube, Digicube can simulate two simpler versions: the 2x cube (known as Pocket cube) and the 3x pyramid (known as Pyraminx). Digicube is an ideal tool for learning and for experimenting with positions, move sequences, and solutions. It comes with a comprehensive reference manual, which explains its functions and shows with many examples how to use them. Here are some of the operations you can perform: specify complete or partial positions; ask Digicube to solve a position, fully or partially, and display the required moves; specify sequences of moves and turns, or generate random sequences; modify, swap, or flip individual pieces; check the validity of a position; display the current position in various ways; store positions in memory and retrieve them later; compare positions; examine positions as they change over thousands of moves; determine the moves needed to reach any position, including partially specified positions.