Fugio for Windows 2.10.0
ugio (pronounced foo-gee-oh) is a cross platform, open source visual programming system for building digital art and creative projects quickly, with no programming experience required.
Drag and drop nodes that contain code for working with graphics, audio, and hardware.
Fugio is 100% open source. Hosted on GitHub.
Fugio is cross Platform and runs on Windows, macOS/OS X, Ubuntu, Arch Linux, Debian, and Raspberry Pi.
Learning to break an idea down into smaller steps that can be described in code is just as important as learning to write the code itself (and much less frustrating). Using Fugio, youll naturally learn important programming concepts along the way without writing a single line of code.
Creating digital art is challenging enough without worrying whether it will still be working in the future when you want to show it again. Fugio is designed to be at the cutting edge of digital preservation with its robust, highly modular design allowing for reconfiguration or replacement of nodes without needing to rebuild the whole thing from scratch.
Fugio is designed to democratise access to technology for anyone who wants to use it, regardless of existing technical experience. It is amazing to see the worldwide enthusiasm and variety of quality resources to make learning to code available to everyone that has been happening over the past few years.
However, we have to recognise that coding just isnt for everyone, and we dont believe that anyone should have to learn to write code to understand or use computers if they dont like doing it.
Fugio aims to allow access to high and low level technologies without having to write a single line of code, unless you want to, and then you can do that too!
Fugio is built in C++ using the Qt 5 Project for its excellent cross-platform support.
There is a programming API for Fugio allowing you to create custom nodes, GUI components, and other parts of the system.
Requirements
Changes: 2.10.0
Group position and zoom is now saved (also between editing sessions)
Added “Import…” entry to file menu
MidiTimelineNode supports loading .mid files (via Import) into the editor (no editing yet!)
Added Timeline includes