Multiplayer Indian Rummy 1.0.3
o you have what it takes to perfect your hand so as to defeat your opponents? In this game for 2 to 4 players, your goal is to form winning patterns with all cards in your hand, then win the round and score points. If there are 2 or 3 players, a deck of standard playing cards (including 2 jokers) will be used, making a total of 54 cards. If there are 4 players, two decks of cards (including 4 jokers) will be used, making a total of 108 cards. When the game starts, each of the players will be dealt 13 cards, then 1 face up card will be dealt to the discard pile in the middle of the table, and the remaining cards will be placed face down to the stock pile on the left of the discard pile. During your turn, you can pick either the topmost card on the discard pile or the topmost card on the stock pile, then discard a card from your hand to the discard pile. Note that you must make your move within the given time limit, as indicated by the timer above your name tag, or you will lose.
The rankings of the cards are from A to 2 from highest to lowest. Cards in your hand can form sets and/or runs. A set consists of 3 or more cards of the same rank and all different suits. There are two types of runs, i.e. straight runs and normal runs. A straight run is formed by 3 or more cards of the same suit in sequence and does not contain a joker, while a normal run is formed by 3 or more cards of the same suit in sequence and contains a joker. Note that A-2-3 and Q-K-A are valid runs, but K-A-2 is not. One single card cannot be used to complete more than 1 winning pattern. A joker can be used as a wild card, i.e. it can represent a card in any suit and any number in a set or a run. When the cards in your hand can all form valid sets and/or runs, while there are at least 2 runs and at least one of them is a straight run, you can "go out" and win the round.
After the winner has declared victory in a round, all other players will need to reveal their hands and deadwood poin